I have been making interactive installations for the past thirty five years. Sound is the primary descriptive material. I have used presence and movement of people, wind, fish, water, light, dance, video and sound as material. Usually in my sound installations the presence and movement and/or absence and stillness of the audience determine the combination of the soundscape. The audience finds ? at the same time ? that those sounds function to reveal three-dimensional forms that vary in depth and time. Delicate selection of presence, speed, and direction of audience movement within and along edges of these forms is detected (using capacitance radio frequency fields, computers, digital synthesizer(K-2000), and other custom equipment) and C++ programs (co-designed by Michael Wu). The change can then be reflected in sound and image. Voltages (potential energy changes) will first reflect movements near objects; then can be made to react to speed,change in direction, and save information about presence and nearness of audience/ participants. This information can then activate sound events, shift their pitch, timbre, and duration, and amplitude. Therefore, time duration and physical dimensions become weighed and proportioned into intervals that make a vibrant density visible.
An illusion is created in three-dimensional space in the context of time space. An illusion is formed from events and memory. A succession of movements through intervals of time and/or space- or an interval where participants remain still can be measured and can acquire significance. Certain sound events wil be associated with those specific physical events. In this way, through both sound and physical activity, an installation is composed and realized, to myself, and again differently to each audience in their own time and scale. These installations cannot be seen in a moment. It takes time to experience their facets. One needs to hear and repeat many events to experience their gradations and intersections?those sound images resulting in the context of their adjacent and simultaneous relationships.
New York-based artist Liz Phillips has been making interactive multi-media installations for the past 30 years, which combine audio and visual art forms with new technologies to create a fascinating interactive experience. Born in New Jersey in 1951, Phillips received a B.A from Bennington College in 1973. In 1981, she co-founded Parabola Arts Foundation, a not-for-profit organization created by five media artists from varied disciplines (music, sculpture, film, video) which provides funding for art-related projects. Phillips has made and exhibited interactive sound and multimedia installations at numerous art museums, alternative spaces, festivals, and public spaces. These include The Whitney Museum of American Art, the San Francisco Museum of Modern Art, the Spoleto Festival USA, the Walker Art Museum, Ars Electronica, Jacob?s Pillow, The Kitchen, and Creative Time, among others. Phillips has also collaborated with the Merce Cunningham Dance Company, and her work was presented by the Cleveland Orchestra, IBM Japan, and the World Financial Center.